
On the ground floor, to the south, is a small storage chamber containing an Enclave crate, a footlocker, and some lockers. Kill everything not in stasis, then loot the small chambers on each corner, then go up some stairs to the north and repeat the process. Go through it and head down a short hallway in that direction until you come to the Bio Lab, complete with various Wasteland critters in stasis tubes, some Enclave Soldiers, and Enclave Scientists. So… stay on the upper level and head north until you find a door to the east. All you’ll find down here are Radroaches and some laser lines which, if disturbed, trigger some fire jets.

If you head south you’ll find some stairs down below the hallway floor grating.
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According to the map there are two ways to reach “2A”-the Tech Lab/Cyro Lab, and our ultimate destination is “1A”, the Control Room, where President Eden certainly lurks. Across the hallway will be a map of the facility you’re currently in-the prison cells are listed as “3A”, you’re currently in “3B”. Continue south, then west down a tunnel, through a doorway, and into a larger hallway running more or less north/south. His opinion of the Enclave seems to have changed due to his captivity. It’s more fun to head south, however, and enter the first cell you come across (to the east), wherein you’ll find Nathan: the beloved Enclave supporter from Megaton. Nathan, from Megaton, seems to have a different opinion of the Enclave now that he’s in their custody (right).įrom your cell you can head either north or south, and either direction is just as good as the other, in terms of getting us to our destination. When you come to, you’ll be interrogated by Colonel Autumn (left). You won’t be coming back to this place, so one inventory full of loot is all you’ll get-hence why you were told earlier to stash your crap before coming here. You may also be tempted to grab everything you see, but practice some restraint. By now you should be fairly familiar with what the Enclave is capable of, and frankly, we’re well out of their league. Oh well, you’ll just have to fight your way out. All seems good, but just a little further on you’ll hear Colonel Autumn override the President’s order and turn the Enclave soldiers hostile to you. Either succeed at a Speech check, check, or check to get him to bugger off. As soon as you exit you’ll be bugged by an overly alert Enclave Officer. Grab your crap out of the locker nearby and bravely head out into the complex.

Well, at least he’s nicer than his gorilla. After a few questions good old President Eden tugs the leash, requesting an interview with you. In fact, feel free to be an insolent little jerk to him. Do not give him this code-if you do, your usefulness will be at an end, and so will your life. When you come to you’ll be bothered by Colonel Autumn, who wants to know the code to operate Project Purity.
