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Fallout 4 navmesh mod
Fallout 4 navmesh mod






fallout 4 navmesh mod

Smarty Says: If you check your mod, but forget to set the Active file, the CK will remind you so always pay attention to the messages the CK gives you, it can save you headaches later and be useful for troubleshooting. Otherwise, the CK will save your new changes as a second mod! We don't want to create a bunch of half mods that need one another to play, that would be a real headache so make sure you set your file as the active file when you load it up each time. By making it the active file, the CK knows to include any work you do now in that same. This is an important step when you are returning to work on a mod you've already started. With the tutorial mod highlighted click "Active File" to make it the active file we're going to edit. When you check the box next to Skyrim.esm, you also want to check the box next to our tutorial mod. Go to File>Data, or click the Data folder icon on the main toolbar. Just like before when we started our mod, we're going to load the Skyrim.esm again, only this time, we're going to add a step.

fallout 4 navmesh mod

We're ready to get back to work on our tutorial interior. If you haven't done so already time to cue up the Creation Kit. In this lesson we will be learning how to develop an interior using havocked items such as table settings, how to create custom containers, and also the basics of NavMesh pathing. If you haven't done the earlier assignments and are a novice, do take the time to start from the beginning or you will find this lesson confusing. By now you should have completed the Introduction to this course as well as Lesson #1 and by completed that means, you have posted your homework assignments and points have been successfully achieved toward your CK Medal.








Fallout 4 navmesh mod